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NVIDIA vMaterials are a curated collection of MDL materials and lights representing common real world materials used in design and AEC workflows. Integrating the Iray or MDL SDK quickly brings a library of hundreds of ready to use materials to your application without writing shaders. The materials are built with a consistent scale so designers can easily switch from material to material without needing to re-adjust scale. The layering capabilities of MDL make quick work of changing or enhancing the materials to get just the look that’s needed. Since vMaterials are built on MDL, they can easily be saved and opened in other supporting applications. NVIDIA vMaterials make it easy to provide your customers a wide range of materials quickly and easily.
For material manufacturers, vMaterials can be digital reference samples for your product catalog. Providing a library of verified materials enables customers to spec your product into their design with confidence they are experiencing the correct material appearance. Contact us if you are interested in moving your catalog into vMaterials.
Material For Vray
vMaterials 1.7for Windows vMaterials 1.7
for Linux vMaterials 1.7
for Mac OSX

Previous generation of vMaterials is also available for download: vMaterials 1.6 for Windows, vMaterials 1.6 for Linux, vMaterials 1.6 for Mac OSX.
Key Features
- Over 2150 real world materials and growing
- MDL based for easy editing and enhancement
- Consistent scale for easily changing materials
- Cross platform
- Digital reference for real world materials
- New materials have a feature called 'Infinite Tiling' which allows textures to be spread across large surface areas without a clear repeating pattern
| Platforms | Windows, Linux and Mac |
|---|---|
| Dependencies | MDL v1.3 |
| Supported Applications |
|
- Fine woven fabric
- Roughly woven cotton
- Weathered concrete
- Spongy concrete
- Bark
- Metallic chameleon car paint
- Wood cork
- Long carpet
- Granite paving
- Clinker brick
Vray Materials For Rhino
vMaterials in-action
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